HitResult
Functions
| Function Name | Return Type | Description | Tags |
|---|---|---|---|
| GetPosition() | Vector | Get position of hit in world space | None |
| GetRelativePosition() | Vector | Get position of hit relative to the Entity hit | None |
| GetNormal() | Vector | Get normal direction of hit in world space | None |
| GetRelativeNormal() | Vector | Get normal direction of the hit relative to the rotation of the Entity hit | None |
| GetPartName() | Vector | get the name of the part of the entity that was hit. For example a headshot on a player character will return 'head' | None |